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xcc

xcc is a small, statically-typed, ObjC-like language with classes, single inheritance, protocols and automatic reference counting. It compiles through one architecture-neutral SSA intermediate representation to six live backends, from an 8-bit banked 6502 to 64-bit macOS, Linux and Windows.

The same source and the same standard library run on all of them. Where a machine needs it, bank-switched RAM is a first-class resource: programs spread code and data across paged windows and grow well beyond normal RAM limits, with the compiler deciding what lives where. Where it doesn’t, the same program is an ordinary native executable.

The compiler is called xcc, and it behaves like a C compiler:

Terminal window
xcc -o hello hello.xc # a native binary for THIS machine
xcc -A 6502 -o hello.xex hello.xc # the same source, for the banked 6502

That is the whole invocation for a simple program. Nothing selects the host, no environment variable points at the libraries, and the standard library comes along automatically.

With no -A, xcc builds for the machine it is running on. Pass -A to cross-compile.

-ATargetOutputRun with
(none)the host you are onnative executablerun it
arm64macOS / Linux on 64-bit ARMMach-O / ELFrun it
x86_64Linux (musl)ELFrun it
win64WindowsPE/COFF .exerun it, or Wine
arm9AArch32 — the XTOS loaderELF, or a shared library (--emit-lib)the board, or QEMU
m68kAtari ST / TTGEMDOS .tosxcc-sim-68k
6502banked xt6502 — a custom FPGA 6502 with a 4 KB hidden hardware stack and SP-relative addressingAtari .xex (banked)xcc-sim-6502

Every target passes the full fixture corpus. The native targets assemble and link in-housexcc carries its own assemblers, linkers and Mach-O / ELF / PE writers — so a build needs no system toolchain.

The 6502 path has two more pieces: xcc-as, a two-pass assembler that emits XEX with RUNAD/INITAD and banked preload, and xcc-sim-6502, a headless simulator that runs .xex files with the same memory-model semantics the codegen targets. The m68k path has its own simulator, xcc-sim-68k.

  • Classes with single inheritance from a root Object, virtual dispatch, and init / dealloc that chain automatically up the hierarchy — including for a subclass that declares neither.
  • Protocols, including optional methods — an unimplemented one leaves a null slot, so &delegate.method doubles as respondsTo. That is what makes the delegate pattern work.
  • Bound methods (^). &obj.method yields a {receiver, code} value you can store and call later; a plain function widens into the same type, so one action field accepts either. This is target/action, with no protocol and no context pointer. See Bound methods & callbacks.
  • ARC, with weak: references that auto-zero when their referent dies — including on a stored ^, which is what stops a view hierarchy becoming one enormous retain cycle.
  • Typed collectionsArray<String>*, Map<Point>*, Set<String>*. The element type is checked at compile time and erased at run time, so there is no code-size cost per instantiation. See Collections & strings.
  • Threading on the native targets: Thread, Mutex, Cond, Sem, Atomic and Pool.forRange, with ARC refcounts automatically made atomic in any module that spawns a thread. See Threading.
  • Errors as a checked effect — a function that can fail is marked throws, and a caller must handle it or be throws itself. See Errors.
  • Shared libraries. --emit-lib produces a library carrying its own interface, and #import <Lib> type-checks a client against the real binary. Classes, protocols (with working cross-module dispatch), structs, enums, weak: fields, bound methods and C types re-exported from other libraries all cross the boundary. See Modules & shared libraries.
  • Fixed-width typesi8u64, float, double, bool, pointer — with no C-style promotion to int: same-width arithmetic stays at that width.
  • Inline assembly on every target, with byte-extract operators and clobbers.
  • Install — where the toolchain goes and how it finds its own libraries. Start here.
  • Language reference — syntax, types, classes, protocols, ARC, collections, threading, modules, inline assembly. Each page carries a worked example that compiles and runs.
  • Standard library — the classes shipped with the compiler, with method signatures and example usage.
  • Compiler usage — CLI flags, optimisation levels, allocator and memory-model selection, banking, and linker scripts.
  • Future work — what’s next, and what’s known-incomplete.

Prebuilt binaries for macOS, Linux and Windows are on the Downloads page.